Weapons will need to be badder, since there will be over triple the enemy types from the first game, including the hulking samurai demon seen in the trailer. Each of these weapons can be upgraded with pickups, such as an Essence of Ambidexterity that attaches to a gun to allow Wang to dual-wield it and a Component of Blight that can add ice power to any of his blades. Shadow Warrior 2 will feature over 70 different weapons, varying from firearms to swords. With new weapons comes the need for a new loot system. The latter of those will see Wang take on hordes of enemies to help him earn upgrades, with those stages' terrains and landscapes randomly generated to help keep them fresh. This ancient temple is where Wang will pick up his main story quests, his side quests, and his grind missions. Lighting has been significantly improved to help bring some extra life to the open stages, as well as the new open world hub. Limbs and body parts can either be sliced off with a sword or blown off with a gun. Enemies can now be taken out in more gruesome ways, with an improved cutting system that includes procedural damage. Linear levels are now a thing of the past, as Wang will be able to explore larger levels with traversal opportunities added. Flying Wild Hog's in-house Road Hog engine has been completely upgraded for Shadow Warrior 2.
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